Normal Mapped

final.png

polycount

polycount.jpgtotal polys 1258

New Stuff

basemodel.pngI worked on the normal map with a new model and finally got someting working..I used Zbrush to sculpt. Here’s the non mapped model.

613-New

I have tried to correct mistakes in most of my 613 projects. Here’s a few of them.bunnynew1.png

Evil bunny

occlusion

cant post………U have reached ur image upload quota….crap…

playblast

http://blip.tv/file/535074/

Final Animation

After hours and hours of time waste due to unexplainable goof ups done by renderq, this is our final animation….

http://blip.tv/file/535021/

Lazy Susan

Here’s a turntble for a new updated F14 model. I have fixed most of the modelling glitches and used a bump map.

http://blip.tv/file/533274

Walk cycle

After making a worthless effort in maya for hours, I realized that my rig wasnt working, so I spent almost equal amount of time rigging in max. I used the biped and physique modifiers in max to get this walk cycle. But even that effort is in vein as I could not import the animation back into Maya. So right now I am back at the beginning….

here’s a link to the walk cycle…

http://blip.tv/file/517815/

Final version

This is the corrected Version. I fixed the sliding problem.  The position of his backfoot doesnt change now. I could not do it before as I was on vacation in New England. It took longer than expected and I could not return before yesterday. Here’s the link.

http://blip.tv/file/508655/

Next Page »