• 07Apr
    Categories: 615-04 Comments: 1

    For this assignment we are to develop a skin and deformations. I have no clue where to start! There’s not enough resource freely available online, does this mean I have to go to the library?

    Modeling

    I thought modeling was the toughest part of this assignment and ended up spending most of my time on it. Although my model is nowhere close to what I wanted it to be, here’s what I got.

    screenshot1.jpg
    I started off with a skeletal model I found on www.highend3d.com and built my model on top of it, so that the proportions were maintained. However, this assignment required me to have at least two fingers and a thumb, so I decided to add a thumb to my t-rex.

    Rigging

    As this is a skinning assignment, the rig is probably not as important, so I decided to go on with jus plain old FK on this one. Here’s my basic rig for the model.

    screenshot2.jpg

    I developed a rig with the bones to mimic the rib-cage, the jaws, and the spines in the neck. I did this with the idea that it would help me retain volumes somehow, and behave like the real bones inside the body. I’m not quite sure if this is the right way to go about it.

    Skinning

    For the purpose of developing an animation, I just smooth bound the skin to the bones, and created a small animation. Here’s the first demo. There are a lot of issues here, as the skin is not controlled under the arms and on the back. However, I kinda like what the neck and the jaw is doing. This is before skin weights have been painted. Click the image to watch the playblast.

    playblast1.jpg

  • 02Mar
    Categories: 615-03 Comments: 0

    For this assignment, we are supposed create a cycled motion test that mimics the bio-mechanical behavior of hips, legs, and feet or shoulders, arms, and hands. We are supposed to rig either of the two and make a looping animation. I have decided to rig a T. Rex hip-leg structure. I think this will be a good exercise as it will also give me a chance to simulate weight and tertiary motion of the muscles for the next assignment too. I would like to extend the project in the future to create a complete t. rex rig with controls for the entire body, and also to explore the mechanisms of simulating muscular movement/vibration, skin shears and texturing.

    Dino sketch time!

    I love drawing dinos, and now that i have a good reason to draw some, here’s my interpretation of the t. rex:

    trex_1.jpg

    trex_2.jpg

    trex_full.jpg

    Running Rex Motion

    I searched for some reference videos and found these: http://www.youtube.com/watch?v=nt8QXqyFXYM and http://www.youtube.com/watch?v=2OdGWIx6Ads which i think are pretty good for starters.

    Based on those videos I created a simple run cycle using Flash. I blurred it out so that the motion would be more apparent

  • 27Jan
    Categories: 615-01 Comments: 0

    Final Render

    Unstaged Dynamic Motion [blip.tv]

    Understanding Weight

    I used Flash to figure out the central/overall movement of the entire body and then implemented the motion using Maya and a simple model. The model was not rigged, but was setup using hierarchic parenting for joints. It was very simple and only took about an hour to setup, but.. animating the model without inverse kinematics? ah! such a fine pain!

    Flash Model

    Kitty Reference

  • 22Jan
    Categories: 616-00 Comments: 0

    The main idea was to learn to use Pixar’s Renderman RIB files, and be able to develop a basic space scene with a few planets, starfield and a spaceship. Here’s what I ended up doing after about a night’s worth of work.

    space.jpg

    I wanted to achieve a rather artistic look for the whole space scene and i found my inspiration here: http://resurgere.deviantart.com/art/Package-Cosmos-2-63241815 and I ended up using one of the phoenix nebula images from http://freelancah.deviantart.com/art/Phoenix-Nebula-33660667.

    I used the simple JBUMcraters for the planet and the spaceships, and i used a simple glow shader for the planet and the exhausts of the spaceships.  I made a simple object using the polygon function and then reused that object with instances to create the wings and the exhausts of the spaceships. I put the whole object into a separate file and used the “ReadArchive” function to address spaceship creation code.

  • 18Jan
    Categories: 615-01 Comments: 0

    Youtube Clip

    Original video from youtube: http://www.youtube.com/watch?v=GmdwoVj6Gbw

    Fixed the Shaky cam!

    Here’s the video clip after painstakingly stabilizing the motion, frame by frame! Ugh!
    KittenClimbStairs.mov

  • 11Dec
    Categories: 613-09 Comments: 0

    So, looks like me and Adan Pena were able to pull it off! Whew! Anyways, we had a few issues with the rigging and posing the models and stuff, but overall it was a great experience, and a whole lot of sleepless slog hours. Here’s a link to it.

    We will demonstrate our rig process in class. So watch out!

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