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	<title>Megan Bednarz</title>
	<link>http://blogs.tamu.edu/meganite</link>
	<description>Rather Ridiculous - VIZA 613, VIZA 652</description>
	<lastBuildDate>Tue, 11 Dec 2007 22:16:40 +0000</lastBuildDate>
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	<item>
		<title>Beware the laser mice&#8230;</title>
		<description>

Click To Play

What more can I say? Comments are on the Blip TV file. Click it!

Okay I have a few comments after all: I couldn't get the ear control object to work. It only worked in the Z rotation. That was ok, though, because it conveyed enough emotion. I also ...</description>
		<link>http://blogs.tamu.edu/meganite/archives/169</link>
			</item>
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		<title>Cat Pounce Playblast</title>
		<description>
Click To Play

This is part of the final project with Igor. </description>
		<link>http://blogs.tamu.edu/meganite/archives/168</link>
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		<title>Jumping Cat is Jumping!</title>
		<description> 

Done with simply parenting and not bones... it's a static model anyway, and I didn't apply IK... for the final I will of course be using some sort of skeleton and rigging. I went the easy route after trying for a couple of hours to use a skeleton and for ...</description>
		<link>http://blogs.tamu.edu/meganite/archives/167</link>
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		<title>Robot Cat Model &#8212; Pre-Rig</title>
		<description>

No shading. No lighting. No background. This is the model. It is low poly. It is going to have a glowing tail and eyes, with mostly white and grey plastic and metallic components. Comments? </description>
		<link>http://blogs.tamu.edu/meganite/archives/165</link>
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	<item>
		<title>Cat Jump Reference</title>
		<description> 

These are the two most important references from the previous post. </description>
		<link>http://blogs.tamu.edu/meganite/archives/163</link>
			</item>
	<item>
		<title>Cat Jump 1</title>
		<description> 

Haven't decided yet whether I want him to be pouncing up or down. Up is probably easier.

Here, have some reference!:

http://www.youtube.com/watch?v=RXwcd1Wk8T8&#38;NR=1  -- the best one

http://www.youtube.com/watch?v=8ol3XSvoIxg&#38;NR=1 -- the second-best, since the jump goes off the screen. From the opposite direction.

http://www.youtube.com/watch?v=lpaU_xvQmPk&#38;NR=1 -- this one's a 'fraidy cat.

http://www.youtube.com/watch?v=u-SMbblxhpM -- not so great ...</description>
		<link>http://blogs.tamu.edu/meganite/archives/162</link>
			</item>
	<item>
		<title>Animatic</title>
		<description>                                                  ...</description>
		<link>http://blogs.tamu.edu/meganite/archives/160</link>
			</item>
	<item>
		<title>Rubber Ducky animated!</title>
		<description>															Click To Play										

This is the real deal. Finally I put some lighting in there and even a bathtub to set the scene. And got a good camera angle on it. I started using the actual squash deformer, here I'm using two deformers, one for the stretch, which I am rotating ...</description>
		<link>http://blogs.tamu.edu/meganite/archives/159</link>
			</item>
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		<title>Cute kitty robot!</title>
		<description> 

Here's my first sketch! Haven't done any orthos yet. Might go straight to the model, though, since it's pretty simple and I can figure out the geometry better in 3D sometimes anyway. </description>
		<link>http://blogs.tamu.edu/meganite/archives/157</link>
			</item>
	<item>
		<title>2nd pass</title>
		<description> 															Click To Play										

I zoomed in and edited the squashing and stretching amount a bit. Does it look better? </description>
		<link>http://blogs.tamu.edu/meganite/archives/156</link>
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