Archive for the '613-03' Category

Final Render

final2.png
Rounded out his beak, shifted his weight slightly. This was made with three passes; using Maya software: a beauty pass, and a shadow pass, and using Mental Ray: an occlusion pass. See below for the final geometry mesh thingy. Hmmm… on the render… not sure about the white background, but that’s what Dave said to use, so I’m sticking to it.

final-geometry.png

Eagle — Source images

bald_eagle_01tk.jpg

bald_eagle_06tk.jpg

There is some thickness along the back edge of the beak… but not along the front. Looks very sharp. This should help me refine my character model.

Shoddy Render

308-render.png
Well, Mental Ray didn’t like it when I tried to assign different materials to the same object, so I’m going to have to actually texture the model if I want to render with Mental Ray. This is my render with Maya Software, the same basic lighting (i.e. not 3 point, and not awesome). Suggestions? Should I go through the trouble of rendering with Mental Ray = texturing? I could possibly just do Ambient Occlusion magic on this and have it better lit. Please comment!! Please!! Don’t make me wait until class time for feedback!

A true American Mascot

307-render.gif
I decided to make my heavy character more happy than mean. What do you think? Notice I made the head smaller and modeled the feet. I fixed his fingers where he’s holding onto the little flag. He’s still kind of barely holding it, but I think that makes it more obvious that it’s a tiny flag compared to him.

Pose complete

306-render.gif
I have set the character in his pose. He still needs some refinement — he has no toes yet, and his fingers are not finished. He also needs eyes. But that’s it for now!

Research…

I did some research. Here are some source images for my character!

eagle.jpg

A political cartoon… but I don’t want my char to be that mean-looking.

henery.jpgHenery Hawk — from the Foghorn Leghorn cartoons. He’s tiny, but built in the “heavy” style.

Here’s a good musculature reference I found: muscle1.jpg

180px-klubba.jpg

Klubba is definitely a heavy character. He is from Donkey Kong Country 2.

Strike a Pose

 305-render.gif

Here I have posed his left arm and refined the head and arms a bit more. I think I will pose his right arm to be holding a USA flag… of course he will be a bald eagle! Also, I think I shall have to make his head smaller, to be the true archetypal heavy character.

The Progress is Progressing

 304-render2.gif

Here I have refined the beak, head and musculature a bit more. Still haven’t touched the hands or feet. I am using shiny materials and two light sources to catch any anomalies in the surface as they occur. The biceps still look a bit strange here.

Refinement

 303-render.gif

Here I converted it to a sub-d model and have started refining.

303.gif

You can see here the edges.

1st Pass Poly Model

 301.png

Here’s the eagle I have begun. I started with a simple sphere, 8 slices around and 6 divisions vertically. I tweaked it with a lattice to get the basic torso shape, then extruded and played with vertices a bit. I will see what the sub-d model looks like soon.

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