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	<title>viza 613</title>
	<link>http://blogs.tamu.edu/lujaybay</link>
	<description>Now in 3D!</description>
	<lastBuildDate>Wed, 25 Mar 2009 08:12:07 +0000</lastBuildDate>
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	<item>
		<title>Take That!</title>
		<description>Here is the exercise demonstrating weight.

...I might have gotten a little carried away.  In retrospect, I wish I'd included this gag in the story for the final animation.  But on its own, it makes a decent retaliation against all the frustration this sheep put me through  this ...</description>
		<link>http://blogs.tamu.edu/lujaybay/2008/12/10/take-that/</link>
			</item>
	<item>
		<title>Final Project</title>
		<description>Oy.

(In this case, meant to convey the sheer tiredness of the moment, whilst demonstrating how very glad I am to have this finished, and being fairly satisfied with the way it all turned out - despite a few lingering annoyances with my own Maya-limitations keeping several things from looking just ...</description>
		<link>http://blogs.tamu.edu/lujaybay/2008/12/01/final-project/</link>
			</item>
	<item>
		<title>Project 3 in glorious technicolour&#8230;er&#8230;MayaSoftwarecolour</title>
		<description>EDIT:  Really, there is such a thing as too much shed.  And that's clear from the first video where the shed takes up ridiculous amounts of screentime.  And I wanted to redo the shed texture, anyway. Thus, here is a different version of the shed.  I ...</description>
		<link>http://blogs.tamu.edu/lujaybay/2008/11/10/in-glorious-technicolour/</link>
			</item>
	<item>
		<title>updated sheep interaction</title>
		<description>A newer version of Project 2...this time using a rigged sheep.  Still needs tweaking where skin weights are concerned of course, but it works better than the hierarchy method.

Click here for movie: </description>
		<link>http://blogs.tamu.edu/lujaybay/2008/10/20/updated-sheep-interaction/</link>
			</item>
	<item>
		<title>Character movement/interaction</title>
		<description>...needs work.  'Nuff said.  I'd hoped to use a rigged character for this, and do have a full rig (although, without proper skinning), but in the end went back to hierarchy &#38; keyframing.  I plan to fix LOTS of things in this after today.

Link to movie

 </description>
		<link>http://blogs.tamu.edu/lujaybay/2008/10/15/character-movementinteraction/</link>
			</item>
	<item>
		<title>Walk This Way&#8230;</title>
		<description>i.e. a simple walk cycle.  Much thanks to the people who made the pre-rigged characters.
Once I finally got the feet to stop floating, the rest of the alterations and tweaks went much smoother.  There's still something 'off' about the hip movement, I think, but overall it seems to ...</description>
		<link>http://blogs.tamu.edu/lujaybay/2008/10/08/walk-this-way/</link>
			</item>
	<item>
		<title>Pendulum - Drinking Bird</title>
		<description>Er...I think it counts as a pendulum, although the force happens sideways.

I took the previous animation exercise and turned him into one of those cheesy 'drinking bird' novelties you see sometimes...although the weight is more unbalanced here than in the real toy, it still seems to tip pretty convincingly.

This part ...</description>
		<link>http://blogs.tamu.edu/lujaybay/2008/10/01/pendulum-drinking-bird/</link>
			</item>
	<item>
		<title>Bouncing Balls</title>
		<description>The first video with just one ball bouncing is pretty rough; learning how to use the graph editor before moving on to the other scenes.  There is some very slight squashing and stretching, but it may be hard to see.  The graph editor was mostly used for moving ...</description>
		<link>http://blogs.tamu.edu/lujaybay/2008/09/27/bouncing-balls/</link>
			</item>
	<item>
		<title>3-Jointed Figure</title>
		<description>Now that the site is behaving again and allowing me to actually log in...I can finally make a new post here, to show the previous project. *shakes fist at blog*

This little abomination of nature was made with a few extruded spheres and cylinders...the leg is in three parts, and parented ...</description>
		<link>http://blogs.tamu.edu/lujaybay/2008/09/27/3-jointed-figure/</link>
			</item>
	<item>
		<title>Subdivided Sheep</title>
		<description>...which looks very, very much like the previous NURBS version, save a few extra vertices in the face.

Nevertheless, it has been converted to subdivisions.

 </description>
		<link>http://blogs.tamu.edu/lujaybay/2008/09/17/subdivided-sheep/</link>
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