updated sheep interaction

20 10 2008

A newer version of Project 2…this time using a rigged sheep. Still needs tweaking where skin weights are concerned of course, but it works better than the hierarchy method.

Click here for movie:



Character movement/interaction

15 10 2008

…needs work. ‘Nuff said. I’d hoped to use a rigged character for this, and do have a full rig (although, without proper skinning), but in the end went back to hierarchy & keyframing. I plan to fix LOTS of things in this after today.

Link to movie