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	<title>blathering bloggerskite</title>
	<link>http://blogs.tamu.edu/jpool</link>
	<description>vis-a-viz and various</description>
	<lastBuildDate>Sat, 16 May 2009 20:50:53 +0000</lastBuildDate>
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	<item>
		<title>Assignment 12</title>
		<description>"Revise your model as needed to create an improved animation (as a .mov file) of your face acting out your dialog.  This should be very close to the final version, with final lighting, surfacing and camera motion as well as refined expression and speech animation. "

Final is listed below. ...</description>
		<link>http://blogs.tamu.edu/jpool/2009/04/28/assignment-12/</link>
			</item>
	<item>
		<title>Assignment 11&#8230;</title>
		<description>"Revise your model as needed to create an improved animation (as a .mov file) of your face acting out your dialog.  In this version begin to focus on lighting and surfacing as well as expression animation." 

A prettyish picture from the eventual render...with unintentional 5 o'clock shadow X( :



And ...</description>
		<link>http://blogs.tamu.edu/jpool/2009/04/21/assignment-11/</link>
			</item>
	<item>
		<title>Assignment 10: More work on facial rig</title>
		<description>"Using the refined, rigged version of your model create the initial animation (as a .mov file) of your face acting out your dialog."

Finally....getting blendshapes to do what I want them to do, and putting some decent skin texture on there.  Obviously this is not close to the final version, ...</description>
		<link>http://blogs.tamu.edu/jpool/2009/04/14/assignment-10-more-work-on-facial-rig/</link>
			</item>
	<item>
		<title>Assignment 9</title>
		<description>Here are some of the first passes of blend shapes (made by rigging a face with clusters, pulling these, and refining the result before making it into a target shape):



...And some more expressions and visemes (slightly terrifying, here)...





What I do have at the moment is continued issues with combining blendshapes ...</description>
		<link>http://blogs.tamu.edu/jpool/2009/04/07/assignment-9/</link>
			</item>
	<item>
		<title>Assignment 8 - More modeling</title>
		<description>The eyes, and especially the nose and mouth are more refined this time around...nostrils have magically appeared and the geometry around the lips is a vast improvement.  Ears are still a figment of wildest fantasy and the hair, at this point, looks more like a turban...so there's plenty still ...</description>
		<link>http://blogs.tamu.edu/jpool/2009/04/02/assignment-8-more-modeling/</link>
			</item>
	<item>
		<title>Assignment 7 &#38; 7a: Early speech model</title>
		<description>For the final facial animation, I am thinking of using dialogue something along these lines:

(In answer to 'What happened to your body?'): Oh....well, I was a magician's assistant.  Y'know that trick where they saw a woman in half?  ...Er.    He missed.

Reference drawings: 




Images of early model: The mouth especially needs ...</description>
		<link>http://blogs.tamu.edu/jpool/2009/03/24/assignment-7-7a/</link>
			</item>
	<item>
		<title>Assignment 6: Lighting Set-ups</title>
		<description>...namely, showcasing the 14 lighting set-ups learned from portrait photography. (13 single-source, one with multiple lights)

Full-Face: Viewpoint directly in front of face

Lit hight above viewpoint     &#38; Lit above viewpoint


Lit at viewpoint     &#38; Lit below viewpoint


Lit at 45 degrees to the side and ...</description>
		<link>http://blogs.tamu.edu/jpool/2009/03/10/assignment-6-lighting-set-ups/</link>
			</item>
	<item>
		<title>Assignment 5 : Happy clusters (which sounds like the name of some bizzare Japanese candy)</title>
		<description>&#60; Click here for the animation &#62;

More happy Wallace-ness, using clusters this time to create the facial poses.

The primary visemes: Aah, Peh, and Eey (A,P,Y)






 </description>
		<link>http://blogs.tamu.edu/jpool/2009/03/03/assignment-4-happy-clusters-which-sounds-like-the-name-of-some-bizzare-japanese-candy/</link>
			</item>
	<item>
		<title>Assignment 4 - &#8220;Happy&#8221; blendshapes</title>
		<description>&#60; Click here for the animation &#62;

The point of this assignment was to create model poses (visemes) needed to make Wallace speak, and animate them with blendshapes.

The mouth poses used: three to form the word "happy", and two others for refinement and a base pose.





 </description>
		<link>http://blogs.tamu.edu/jpool/2009/02/24/assignment-4-happy/</link>
			</item>
	<item>
		<title>Assignment 3: Three expressions</title>
		<description>A brief animation:  here

showing a transition between happy &#38; sad faces below and the neutral expression from Assignment 2:




 </description>
		<link>http://blogs.tamu.edu/jpool/2009/02/17/assignment-3/</link>
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