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	<title>blathering bloggerskite &#187; Assignment 2</title>
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	<link>http://blogs.tamu.edu/jpool</link>
	<description>vis-a-viz and various</description>
	<pubDate>Sat, 16 May 2009 20:50:53 +0000</pubDate>
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		<title>Assignment 2: Simple polygon face</title>
		<link>http://blogs.tamu.edu/jpool/2009/02/10/assignment-2-simple-polygon-face/</link>
		<comments>http://blogs.tamu.edu/jpool/2009/02/10/assignment-2-simple-polygon-face/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 20:22:32 +0000</pubDate>
		<dc:creator>jpool</dc:creator>
		
		<category><![CDATA[618]]></category>

		<category><![CDATA[Assignment 2]]></category>

		<category><![CDATA[Wallace]]></category>

		<category><![CDATA[model]]></category>

		<category><![CDATA[polygon]]></category>

		<category><![CDATA[reference]]></category>

		<guid isPermaLink="false">http://blogs.tamu.edu/jpool/?p=33</guid>
		<description><![CDATA[The goal for this assignment was to create a simple polygonal model of a particular character, using &#8216;iterative polygonal sculpting techniques&#8217; - which works rather like the subtractive method of carving bits away from the material, refining and smoothing the model in steps to get better and better levels of
In this case, though, it involved [...]]]></description>
			<content:encoded><![CDATA[<p>The goal for this assignment was to create a simple polygonal model of a particular character, using &#8216;iterative polygonal sculpting techniques&#8217; - which works rather like the subtractive method of carving bits away from the material, refining and smoothing the model in steps to get better and better levels of</p>
<p>In this case, though, it involved more extruding and vertex-pulling than anything else.  The entire head was made from a cube, divided into about 20 pieces originally.  Faces were extruded to form a rough shape for the mouth, eyebrow ridge, and ears.  Then edge loops and occasional polygon divisions were added around the ears and especially the mouth, and the teeth were extruded.  Eyes were easiest added separately as two sphere primitives.</p>
<p>The character modeled in this project is Wallace from Wallace &amp; Gromit claymation shorts by Aardman.  I thought that the odd shape of his head might make for an interesting model.  It certainly isn&#8217;t spot-on, but the character does seem to be recognisable, at least.</p>
<p>Reference images:<br />
<img src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/wg1.jpg" alt="" width="307" /><img src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/wg2.jpg" alt="" width="307" /><br />
<img src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/wg3.jpg" alt="" width="307" /><img src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/wg5.jpg" alt="" width="307" /></p>
<p>Three views of the model, depicting actual geometry and smoothed polygons, respectively</p>
<p><img style="border: 0pt none" src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/Wallace_frontGeo.jpg" border="0" alt="" width="512" height="384" /><img style="border: 0pt none" src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/Wallace_frontSmooth.jpg" border="0" alt="" width="512" height="384" /><br />
<img style="border: 0pt none" src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/Wallace_angleGeo.jpg" border="0" alt="" width="512" height="384" /><br />
<img style="border: 0pt none" src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/Wallace_angleSmooth.jpg" border="0" alt="" width="512" height="384" /><br />
<img style="border: 0pt none" src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/Wallace_sideGeo.jpg" border="0" alt="" width="512" height="384" /><br />
<img style="border: 0pt none" src="http://i367.photobucket.com/albums/oo116/jpoolVIZA/Wallace_sideSmooth.jpg" border="0" alt="" width="512" height="384" /></p>
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