The task for this first assignment was to create a (very) simple 3D model with geometric shapes…the purpose being to ‘create a simple 3D face that matches a specific desired look’ of reference materials/sketches rather than make some crazy go-nuts awesome model. (That will come later) Also, it’s necessary to consider how even a simple model would be parameterised to make it changeable/editable to fit a wide range of different faces and characters.
Shapes used: cubes for the head and brows, spheres and sphere ’slices’ for eyes and ears, respectively, a cylinder for the neck, and sliced cones for the nose and lips
< Reference sketches of good ol’ Boxy - The features of the model that would ideally have editable parameters (for quickly making him into a different face altogether) are pretty straightforward, namely:
- the width, tilt, height-placement, and length of ears, brows and lips
- the same options in place for the nose, which at the moment takes extreme prominence…and in this example would likely affect the facial appearance most of all
- the taper, width, or length of the head compared to any implied ‘chin’,
- and spacing between features in relation to each other, esp. between the eyes and surrounding face.
- Neck could technically count, but in this case would seem as more of an emphasis on other features rather than important in its own right
- Most of the ‘emotion’ in this particular model seems best shown through the angle of the face or tilting/rotation of the brows and mouth, especially the latter which is constantly affected by shadows
< Front View
< 3/4 Front View
< Side View
(hm…his expression was meant to look fairly neutral but somehow became a bit worried and addlepated. For something a bit angrier, or at least approaching curmudgeon levels, see below)
< Front View Eyebrow of Disapproval
< “He’d flare Nostrils if he Had ‘Em” 3/4 View
< Side “Slightly Recoiling” View