Archive for the '613-01' Category
A Garage
Well, I exported the POLY Veyron as an OBJ file and imported it into Max to clean it up for rendering with VRay. I decided to make a scene for the car by modeling a car garage.
The great thing about modeling buildings is that for the most part, once you model one floor, you can just instance the other floors.
Dubs
Just detailing now. Extruding, chamfering, and beveling. That is the name of the game. The best thing to do is to chamfer the lines that you want to keep so they don’t get smoothed away when applying the mesh smooth.
From the looks of it, I’m probably going to take the model when it’s finished and render it out in Max using VRay.
Well, here is the up-to-date NURBs Veyron. I made a mistake in the beginning by tracing all the lines of the car and trying to create surfaces for each little part. Don’t try that, it’s a pain. It is actually better just to trace the “key”, form lines of the model. After you trace them you should become acquainted with your new best friend….birail 3+. Wow, it makes things way easier.
Anyway, now it is onto the fun stuff, details. Laters.
Here is the POLY Veyron so far. It’s a basic, rough model. I haven’t started to smooth it out and segment the parts out of it. Right now I’m working on the NURBS version. I’m not much of a NURBs modeler, I’ve created cars, planes, and robots with POLY’s, but I can see the appeal of NURBs.
Laters. CG.
Getting Started
For my Project 01, I will be experimenting with two approaches to modeling a Bugatti Veyron, using both Poly and NURBS.

I first, for both methods, set up my orthographic blueprints on which to “trace” in 3D.
If you are looking for some good blueprints, I would recommend the-blueprints
You can also find some really good resources at one of my personal favorite, 3D Community sites 3dtotal.comĀ
More progress to come…
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