Fight Damnit!
Going for something like this…
Going for something like this…
He bounces and bounces….enjoy.
Here it is. Basically, the fighter is on a scripted path with the translation and rotation controlled from all 3 axises. The camera is linked to an object that is on a similar scripted path, with the camera aim linked to the fighter. The “zeppelin” ships in the back have scripted rotating rings, and the background fighters are being translated with a script in the Z-Axis. Anyway, enjoy.
Expression Scripts:
sfCROWDcon.translateZ=((5*frame)/9);
ring03.rotateZ=frame;
//translate
pTorus1.translateX=cosd(frame*2)*-55;
pTorus1.translateY=sind(frame*2)*55;
pTorus1.translateZ=sind(frame*2)*100;
//rotate
//turn-yaw
pTorus1.rotateX=(frame*2) + 100;
//pitch
pTorus1.rotateY=(sind(frame*2)+.5)*60;
//roll
pTorus1.rotateZ=90+(cosd(frame*2)*-45);
group0.rotateZ=frame+23;
group1.rotateZ=frame+56;
group2.rotateZ=frame+84;
group3.rotateZ=frame+96;
group4.rotateZ=frame+60;
group5.rotateZ=frame+48;
//translate
sfcontrol.translateX=cosd(frame*2)*-45;
sfcontrol.translateY=sind(frame*2)*45;
sfcontrol.translateZ=sind(frame*2)*90;
//rotate
//turn-yaw
sfcontrol.rotateX=(frame*2) + 100;
//pitch
sfcontrol.rotateY=(sind(frame*2))*50;
//roll
sfcontrol.rotateZ=90+(cosd(frame*2)*-45);