Shiny…

render05.png

I fixed the Eye-highlight issue, just created another light and used the Light Linking Editor to correct that. I gave the horns a shiny black material and I’m experimenting with different shaders for the skin. This is the shiny one.

3 Comments so far

  1. meganite on September 22nd, 2007

    Wow, that’s soooo shiny… I think a little less shiny would do the trick, he looks a bit plasticky right now. His eyes also look a bit glassy… you may try finding an angle at which they don’t look like they’re protruding from his head. Lookin’ good!

  2. Ariel on September 23rd, 2007

    I really like this - very cute character and pose.

    I would:

    simplify the eyes/pupils as much as possible

    modify your materials so that the horns aren’t mirro-like, and so the skin looks less-rubbery

    crank up your BURBS tessellation settings

  3. Ariel on September 23rd, 2007

    BURBS - Hah! I meant NURBS of course.

    You might also smooth the cast shadow edges and smooth the background plane curve into something more gradual.

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