Archive for September, 2008

The Robot Arm

Our assignment this week was to messaround with a little animation.

Then I created some joints with the joint creation tool in wire frame mode. I didn’t want to mess with any inverse kinematics for such a simple assignment, so I just played with my joints till i was fairly happy with them and then parented them to my model’s corresponding parts. I am pretty familiar with basic animation concepts so I didn’t have any trouble animating the different joints. and here is the result.

Gray Render

Textured Perspective

First off, I modeled this robot arm.

The Horror!

Here’s what I’m turning in for project 3. I didn’t want to simply just convert one of my models from over the weekend so I spent some time modeling a couple cups and some doughnuts. I went to turn in, only to remember that I was supposed to make a character, so I popped some eyes onto a doughnut and went with it. I kinda like the resulting scene, here’s the screen shot.

The Big One

So here’s how I spent most of my weekend! (well this and trying to survive the horror that was ike : p) Some video Links:

Characters:

Kid

Alien

Props:

Sign

Ship

Asteroid & Shack

Telescope

Enjoy!

Render

Here the last render I did with some lighting and all the shading done. I had some trouble rendering with mental ray, so i just used maya software for now.

More NURBS

Here is a render I did with most everything shaded. There’s no lighting in the scene yet, I’ll finish up with that later today or tomorrow.

I decided to go ahead and give the face a mouth. I just inserted some isoparms around the mouth region and tranformed the control points.

Added some legs the same way as I made the arms, then messed around with making a belt. I copied a section from the stomach region and scaled it up a little to make sure it conformed alight without being cut off.

I decided that it was time for the little guy to get some clothes on, so I made a shirt and sleeves but using the detach surfaces tool and adding isoparms in some places. I made a nifty little color using this method.

Alright, so I finished the hair around back which took a bit longer than I expected and started adding a rudimentary torso and some arms.I also put in some big pupils by once again deforming a NURBS Sphere.

Modeling is for NURBS

Ive decided to write these things in reverse order so it will be easier to see the whole process linearly by just scrolling down. your welcome.

p

So here is the head in progress. I had to redo the actual head shape as I had stretched it out of symmetry with my various soft modifications and it’s a pain to try and do the eyes and such when things don’t line up. I started filling out the hair a bit more around the bangs area, but there’s alot more to do for the back of the head. I also added the eyes and button nose and a couple of shaders for keeping things nice and separated.

I messed around with this NURBS sphere using the soft modification tool to see what I could to for a nose shape and eye sockets. Started modeling some killer bangs by deforming some NURBS cones.

hat

Here is the first thing I modeled for this project. A safari hat to go on cute little crocodile hunter. Used a NURBS cylinder and a squashed sphere for the button.

Lit Up

I took a look at the three point lighting tutorial and tried to set up the scene so that my telescope would be well lit. it was a little tricky to set up the lights because the fur texture doesn’t appear till render and it doesnt look to good if part of a light is shining on the grass. so anyway, here’s the final product : D

final

Setting the scene

As I said before, I want to look at making a small environment for my telescope to sit in. I started by making a hill beginning with a plane and using the soft modification tool to pull it up. I wanted to make the top of the hill a little flat so I did a separate soft mod with a smaller radius to drop it down a little. I used the fur grass texture on the hill and looked through a couple of renders. The grass started off being very sparse with large blades. I tweaked it to be a bit smaller and quite a bit more dense. hill

I found a quick tutorial online about setting up a skydome using an image, so I tossed some stars on the inside of a half sphere and set it on top of my scene. There’s an image below that shows the view from the bottom of the scene.

underside

The next shot  shows the view from a separate camera I created. I moved it around using the look through selected option mentioned in class.  

I haven’t done alot with the lighting at this point, but so far I think it’s looking pretty good. The last shot is a render using one spotlight object that is angled down.

render