Final Animation

Final Animation (.h264 compression)

Modeling Assignment 12

For this assignment, revise your model as needed to create an improved animation (as a .mov file) of your face acting out your dialog. This should be very close to the final version, with final lighting, surfacing and camera motion as well as refined expression and speech animation.

Revised animation

Modeling Assignment 11

For this assignment, the objective is to revise your model as needed to create an improved animation (as a .mov file) of your face acting out your dialog. In this version begin to focus on lighting and surfacing as well as expression animation.

Modified animation

Experimenting with adding hair
Front view

Side view

Perspective view

Modeling Assignment 10

For this assignment, the objective is to use the refined, rigged version of your model create the initial animation (as a .mov file) of your face acting out your dialog.

Dialog: Well,…lets just say, it’s a bad idea to be bench pressing…and then suddenly sneeze.

Initial playblast animation

Rendered with some textures

Modeling Assignment 9

For this assignment, this version of the face will include a preliminary facial rig demonstrating its personality, expressiveness, and ability to speak.


Blinking


Happy


Surprised


“i” sound


“ooh” sound


“ee” sound

Modeling Assignment 8

Changes: Made the forehead wider, the bottom part of the ear stick out more, cleaned up edge loops.

The script remains the same: Well….let’s just say it’s a bad idea to bench press 250lbs and then suddenly sneeze…..(frowns).

Modeling Assignment 7

The objective is to develop the initial version of the face model that you will use in our final class project. I decided to try and model my own face.

Here’s the script the model will say: Well….let’s just say it’s a bad idea to bench press 250lbs and then suddenly sneeze…..(frowns)….ahhhchOO (sneezes)!

Modeling Assignment 6

For this assignment, the goal is to use 14 different lighting setups on the expressions used in assignment 2.


Single-source lighting: Light high above viewpoint


Single-source lighting: Light above viewpoint


Single-source lighting: Light at the viewpoint


Single-source lighting: Light below the viewpoint


Single-source full face side lighting: light 45 degrees to the side and 45 degrees above the viewpoint


Single-source full face side lighting: light directly to the side of face (90 degrees)


Three-quarter pose: Short lighting


Three-quarter pose: Butterfly lighting


Three-quarter pose: Broad lighting


Facial Profile: Light is placed close to viewpoint


Facial Profile: Light is placed so it points directly at the front of the face


Facial Profile: Light is placed farther from the camera, produces a partial back-lighting effect.


Facial Profile: Light behind head hitting background producing a silhouette


Multiple source lighting

Modeling Assignment 5

For this assignment, the objective is to create the facial speech postures needed to pronounce the word “Happy”, this time using clusters instead of blend shapes.

This first image shows the number of clusters used on the face model.

Click here for animation

Modeling Assignment 4

For this assignment, the objective is to create the facial speech postures needed to pronounce the word “Happy”.

Click here for animation

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